The only problem is that it might want an option for a hand holding, at first i used the boxes to go over boarders bc i did not know there was a picture to open the boarder, so i just used the boxes instead of the picture, I got the main gyst in the second run and the first run was just abusing bugs.
thank you for playing! I agree, I struggled to find a way to teach the mechanics properly inside the house, thats something I would improve if this becomes a full game.
if you would like to play that game, keep an eye out here: https://orla.games
Very relaxing game; was a lovely calming experience to have in the morning!
The central mechanic was so satisfying and really engaging, I really loved how you executed it. And the final framing for the credits was unbelievably beautiful!
There were only two things that stood out to me as potential improvements for the next one.
(1) Seeing the edge of the world map was pretty distracting for me; so could have been cool to extend that onto the horizon, or build more mountains etc. This also meant there were loads of invisible bounaries which at times felt a bit contrived; as it really looked like I should be able to jump around the gate! haha. I even realised you can jump around the gate's left side.
(2) The introduction of the boxes kind of threw me off a little as it made me stack them to get over the fense and then stack them to place the bridge to the final place. I like that this is a secondary way to get to the main objective. But it was a little annoying as the box physics was a bit janky (I could push other boxes through the floor an they didn't like standing on top of each other) haha.
But those two things are minor. The game is charming, beautiful and serene. I'm in awe :)
- yes! that anoyed me as well, there is a bug in the unity terrain system that does not render "holes" in the terrain correctly and I just did not have the time to debug.
- yes! the boxes arrghhh! physics are hard! I am aware of the many issues, that's in part why I gave so many boxes so that you would not get soft locked because of them pushing thought the ground or something.
I might revisit this little game in a couple weeks and asses those two points just for fun, I am also thinking if I should make this into a full game.
thank you for playing and for your mindful commentary!
honestly, i thought the only way you can get past through the gate was with boxes. after trying to solve a puzzle i saw the painting with the gate open. what a bruh moment
it's a charming game but i struggled with placing the boxes/crates for a bit as they kept sinking into the ground and that really annoyed me for a while :" but overall, a nice game with an interesting concept!
I knoowww the boxes and the physics are sooo janky, I just did not have time to do a proper implementation, I will revisit this in a couple weeks and improve it. I am glad you enjoyed it!
Nice game bro I really enjoyed it , it's quite relaxing and the art is beautiful. It took me like 5 min to realize how the mechanics works because I tried to rush into it without see the paint hehe
The idea and mechanics to this game are super unique and I really enjoyed playing it. I think the controls could use a bit of fine tuning but seriously, would love to see more. Thanks for making!
Thank you! yes! the controls are something I might make a revision on the future and to improve the tutorial as well.
I am glad you like it! I am thinking on making this into a commercial game with much more content, you can subscribe for updates on my thing here: https://orla.games
This is a very cool concept that could be improved upon with better level design in my opinion. The first couple of painting were a cool experience but using the painting from the island with two paintings on did not work for me. I felt like I was matching up the painting to form the bridge to the last tree perfectly but instead had to hunt around for where you had placed the trigger to say that it was actually correct. Unless I was missing something. Having more lenient triggers for the paintings and a smart designed world could make this an incredibly interesting take on the 3d puzzler. Having the key also be the map is a fun trick
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Very cool idea. If it wasn't as precise and finnicky it would be a flawless experience. The visuals are stunning, great work!
The only problem is that it might want an option for a hand holding, at first i used the boxes to go over boarders bc i did not know there was a picture to open the boarder, so i just used the boxes instead of the picture, I got the main gyst in the second run and the first run was just abusing bugs.
thank you for playing! I agree, I struggled to find a way to teach the mechanics properly inside the house, thats something I would improve if this becomes a full game.
if you would like to play that game, keep an eye out here: https://orla.games
Good game!, at first i don't know how to play but then i figured it out :3
i just found a way to beat the game with one painting, in less than a minute ksdjfhkjsahf
unoptimized as hecc: but i got a ~36 second run
it's possible to skip the first cutscene, and if running on web you should go through the game once so that you reduce lag.
I am perplexed! haha thank you for playing! and for speedrunning!
:>
https://drive.google.com/file/d/1FlOcH-DTqRGutjv23178LAXBlsbx568B/view
Nice speed run
try to do the same as you and get 20 :o
:>
time to
spamask speedrun.org for a slotReally reminds me of "The Witness" in a way
Very relaxing game; was a lovely calming experience to have in the morning!
The central mechanic was so satisfying and really engaging, I really loved how you executed it. And the final framing for the credits was unbelievably beautiful!
There were only two things that stood out to me as potential improvements for the next one.
(1) Seeing the edge of the world map was pretty distracting for me; so could have been cool to extend that onto the horizon, or build more mountains etc. This also meant there were loads of invisible bounaries which at times felt a bit contrived; as it really looked like I should be able to jump around the gate! haha. I even realised you can jump around the gate's left side.
(2) The introduction of the boxes kind of threw me off a little as it made me stack them to get over the fense and then stack them to place the bridge to the final place. I like that this is a secondary way to get to the main objective. But it was a little annoying as the box physics was a bit janky (I could push other boxes through the floor an they didn't like standing on top of each other) haha.
But those two things are minor. The game is charming, beautiful and serene. I'm in awe :)
thank you for playing!
- yes! that anoyed me as well, there is a bug in the unity terrain system that does not render "holes" in the terrain correctly and I just did not have the time to debug.
- yes! the boxes arrghhh! physics are hard! I am aware of the many issues, that's in part why I gave so many boxes so that you would not get soft locked because of them pushing thought the ground or something.
I might revisit this little game in a couple weeks and asses those two points just for fun, I am also thinking if I should make this into a full game.
thank you for playing and for your mindful commentary!
honestly, i thought the only way you can get past through the gate was with boxes. after trying to solve a puzzle i saw the painting with the gate open. what a bruh moment
it's a charming game but i struggled with placing the boxes/crates for a bit as they kept sinking into the ground and that really annoyed me for a while :" but overall, a nice game with an interesting concept!
thank you for playing! I really appreciate it.
I knoowww the boxes and the physics are sooo janky, I just did not have time to do a proper implementation, I will revisit this in a couple weeks and improve it. I am glad you enjoyed it!
me encantó, sentí la estética como una mezcla entre return of the obra dinn y the witness.
muchas gracias! the witness fue una referencia visual por supuesto! (no lo he jugado todo, pero creo que lo hare pronto)
muchas gracias por jugar!
hermoso y maravilloso juego. Las mecánicas son realmente dinámicas y divertidas, la música ayuda mucho al inmersión del juego. Te felicito.
gracias por jugar! y por tu comentario, me hace muy feliz saber que el juego ha divertido.
beautiful. i really really loved this
thank you for playing!
This was really cool
Thank you for playing!
Completado, me parece maravilloso!
gracias por jugar!
Nice game bro I really enjoyed it , it's quite relaxing and the art is beautiful. It took me like 5 min to realize how the mechanics works because I tried to rush into it without see the paint hehe
thank you for playing!
The idea and mechanics to this game are super unique and I really enjoyed playing it. I think the controls could use a bit of fine tuning but seriously, would love to see more. Thanks for making!
Thank you! yes! the controls are something I might make a revision on the future and to improve the tutorial as well.
I am glad you like it! I am thinking on making this into a commercial game with much more content, you can subscribe for updates on my thing here: https://orla.games
This is a very cool concept that could be improved upon with better level design in my opinion. The first couple of painting were a cool experience but using the painting from the island with two paintings on did not work for me. I felt like I was matching up the painting to form the bridge to the last tree perfectly but instead had to hunt around for where you had placed the trigger to say that it was actually correct. Unless I was missing something. Having more lenient triggers for the paintings and a smart designed world could make this an incredibly interesting take on the 3d puzzler. Having the key also be the map is a fun trick
I am not quite sure where you got stuck, I think it was with the painting with the third bridge?
that's really the puzzle of the game! if you look closely you will notice that you cant really match that painting from the ground.
so you should keep exploring, thank you for playing!